Morpheus already had us impressed, but the new HMD packs an 1920 x RGB x 1080 OLED display with a 120Hz refresh rate, while the 5.7-inch screen offers a 100 degree field of view. More amazingly, developers can render their games at 60fps but achieve a 120fps output using something called "reprojection".
Those are some meaty specs.
Even better, Yoshida confirmed that Project Morpheus will launch to consumers in the "first half of 2016", giving developers another year to get their content lined up. It sounds like dev kits have been shipping out to developers by the truckloads.
The design of the updated Morpheus looks mostly the same although there’s now an extra tracking light in the centre of the headset’s face, bringing the total number of LEDs up to nine. This, according to Yoshida, is almost the final version of the headset.
The front of the headset can also be flipped open at any moment – going to some way to solve one of virtual reality’s minor headaches.
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